Havet
For this project, I was the Animation Supervisor and the motion-capture cleanup artist. I handled planning, cleaning, and blending the mocap data, and mixing it with custom animations.
I also worked on early workflow testing and research, including integrating Metahumans with water systems, transferring data between programs, and adapting performances to fit the project’s visual format.
In addition, I contributed with garment design, and early garment tests in Marvelous Designer, and assisted with various research and development tasks throughout production.
Havet is an immersive live concert created for the Trondheim Science Center Planetarium, combining live music, performance, and digital visuals. The project mixes simulations, creature animation, motion capture, and audio-reactive systems to explore different moods and depths of the ocean.
The show shifts between realistic ocean environments, sea-creature animation, abstract visual sequences, and a recurring folklore inspired character driven by motion capture. Instead of a traditional narrative, it works as an atmospheric journey through storms, waves, deep sea life, and particle-based visuals that react to the music.
Quick HD-Render:
This video is a short edit I created for portfolio purposes, combining the motion-capture cleanup and animation work I did in a standard HD format. It is based on roughly 15-minute of character performance and is not the final dome render used in the performance.
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The audio here is temporary royalty-free music and not the original audio composed for the piece.
Planetarium Footage:
A short phone clip from the live planetarium performance. This shows part of the final dome projection.
Niagra Fish Particle Test:
Early R&D test of a fish particle system created in Niagara.


